Texture
Texture is overlooked in typography. This is ironic because the type itself will always create a texture on the page. If type is about creating texture, why must all types have smooth outlines? Type designers look down on types with texture calling them all "grunge fonts" no matter how the texture is executed.
Part of the problem is that bezier curves are really bad at doing anything other than smooth lines. Here is a first pass at texturing this font in all its bitmapped glory. A good candidate for a pixel font possibly? Maybe it will work as a super high resolution TrueType.

I did some tests with these images and auto-tracing. A. Original bitmap. B. Photoshop "Create Work Path" with tolerance set to 1px. C. ScanFont with all tolerances set to max with straight lines. D. ScanFont max with curved lines. E. ScanFont with image resolution doubled.

